Post by joitarani333 on May 1, 2024 22:39:41 GMT -7
Sometimes rendering in motion a surface mesh or something else with highlights in CFX with million elements is better more beautiful than in modern CAD systems with facets. But as far as I know the render there is written either natively or through openGL. By default the same CFD package uses just float but sometimes you have to use the double precision option due to small mesh elements. Dimchansky March at Were not talking about SpaceEngine Antern Mar at Why not use the stard properties of the engine for such manipulations Use LoD custom rendering out of the box.
As a first approximation render distant objects on a separate scene with simple lighting hang sprites of the Restaurant Email List desire resolution in the main scene on the skybox. Cache by angular size when the animation or shift triggers will preictably give a new pixel easy to calculate from absolute coordinates distance size clear the cache render again. At short range of course you will have to process it using more expensive methods but at long range it is ideal to get rid of problems with vertices mapping textures into polygons of . square pixels other artifacts. GeekeeCat Mar at Yes different optimizations are possible depending on the specifics of the project.
It makes sense to bake when for example the camera hangs around a slowly moving object the environment does not change. It is also possible to render distant objects with a decrease in quality not even necessarily in another scene you can simply move them to another layer. HexGrimm Mar at Its a shame you didnt go a little further with the Conical Scaling Method. It seems that mathematically such an intersection the location of the camera can be calculate this is exactly your case. Maybe its just a matter of sorting you nee to sort by the base points of the perpendicular from the center line of the camera to the center of the sphere.
As a first approximation render distant objects on a separate scene with simple lighting hang sprites of the Restaurant Email List desire resolution in the main scene on the skybox. Cache by angular size when the animation or shift triggers will preictably give a new pixel easy to calculate from absolute coordinates distance size clear the cache render again. At short range of course you will have to process it using more expensive methods but at long range it is ideal to get rid of problems with vertices mapping textures into polygons of . square pixels other artifacts. GeekeeCat Mar at Yes different optimizations are possible depending on the specifics of the project.
It makes sense to bake when for example the camera hangs around a slowly moving object the environment does not change. It is also possible to render distant objects with a decrease in quality not even necessarily in another scene you can simply move them to another layer. HexGrimm Mar at Its a shame you didnt go a little further with the Conical Scaling Method. It seems that mathematically such an intersection the location of the camera can be calculate this is exactly your case. Maybe its just a matter of sorting you nee to sort by the base points of the perpendicular from the center line of the camera to the center of the sphere.